General Locations
Dùnadunn– Ellandria’s capital city, where the white castle sits at the convergence of the Three Sacred Rivers
Miramoor– the seaside city of Clann Marr, (House of Water)
Keth K’shel– the central city of Clann Càirn (House of Stone) built into the mountain of K’Shel, also known as the Silent City and the Veiled City
Ezduril– a large, temporary prison in the land of the stone singers. Executions are performed here.
Ériathar– central village of Clann Tenne (House of Fire)
Édras– a northern village of fire shifters where Nova, Aislinn, and Fiona grew up
The Badlands– a desolate wasteland where criminals are banished
The Grasslands– a large, vast prairie where the House of Pegasus and several other minor houses dwell
The Borderlands– the arid lands that run along the Southern Mountains, forming a natural border between Ellandria and the Badlands. The Houses of Fire, Stone, Sand, and Destiny dwell in this region.
The Northlands– the clans and lands along the Northern Mountains, which include the Ellandri, along with the Houses of Wind,
The Wood– a large forest with trees as big as redwoods. Home to Clann Làrr
The Deep Wood-the most ancient, untouched part of the forest. Its keeper is Lorcan.
Gom Haddah– an ancient gateway/portal that the Ellandri used to return from Earth over a thousand years ago. Site of the Great Explosion.
Aeadar– the Space Between, limbo, purgatory. Aislinn dwells here when she’s waiting to respawn.
The Three Sacred Rivers– named for the three races on Ellandria—the Shaenar (Ancient ones/Ellandri), the Aefraen (Half-Breeds/Supers), and the Daeona (Common folk/Humans)